#ifndef BG_h #define BG_h #include /** * Class for Blue/Gold configuration. * Works with a PCE instance to do the actual operations. * Takes an array of buttons and a corresponding array of patterns * to blink for each event producer/consumer to be programmed * * 1) Push the blue button to light blue and start indexing through event slots. * At each index, a button is given a provided pattern to indicate what * the event slot does. After cycling through, blue goes out. * 2) Press gold to select the current slot to learn. Blue goes out and * you can start again with another if desired. * 3) To teach from an event slot, start by pressing gold. Gold comes on. * 4) Press blue to select the appropriate event slot to teach. Press gold * again to send the message and reset to start. * * The gold LED is used to indicate board health. Before init complete, it's * slow blinking 50% on and 50% off. After init complete, it winks on periodically. * * A long (>3 seconds) press of just the blue button erases any learn nominations made. * * A long (>5 seconds) press of blue _and_ gold is a factory reset. * Pressing both at the same time for less than 5 seconds sends an ident message. * */ class PCE; class ButtonLed; class OpenLcbCanBuffer; class BG { public: BG(PCE* pce, ButtonLed** buttons, long* patterns, uint8_t nEvents, ButtonLed* blue, ButtonLed* gold, OpenLcbCanBuffer* buffer); void check(); private: PCE* pce; ButtonLed** buttons; long* patterns; uint8_t nEvents; ButtonLed* blue; ButtonLed* gold; OpenLcbCanBuffer* buffer; int8_t index; bool lastBlue; bool lastGold; bool started; void sendIdent(); void factoryReset(); // ToDo: better name! Not really a true "factory reset" }; #endif